Just another programmer who wants to develop games for a living.
For me games are a mean of art, from when you decide the type of the game, down to the littlest of details like when you place the rocks on the ground(well, maybe not so little as it is usually auto generated using a brush mask)
Used to make games using Godot(for around 3 years or something), but im over it now and using the bevy game engine and Rust.. And well, Rust is pretty awesome.
Nothing much! But am eager to learn, I always keep on learning. Having a good understanding of the world around me, keeps me on the ground for creating games while interesting ideas always stream through me...
Creating a game isn't hard, but creating a good game is difficult, and a great game is near impossible!
Okay, well, I started my game creation and programming path by learning C# from the web while I was in school. After building and visualizing some algorithms(like path finding) in C#, I decided it's time to move to the next, and I learnt Gamemaker Studio! During my experimenting with Gamemaker Studio I made a simple game: You control a car(2D top down), Don't hit the walls! it had a simple circular(ish) track and you would get faster each time you completed a lap, my friends found it very fun.
While creating the game, I wanted to export it to android, and when I found out i cannot(because I didn't have the pro version of Gamemaker Studio) I started looking for alternatives.
At the moment I had a very slow laptop, so Unity3D was out of the question, besides the fact that I never really enjoyed using it. After looking for a while I found Godot, which at the start looked kinda promising, you can export to anything, it's fully open sourced and it had a 2D engine built in with a 3D engine at it's diapers.
So I set an adventure of learning Godot!
While learning Godot from the docs, I was amazed, both by its Scene based system(which really reminds me of object oriented programming) and by its capabilities with KinematicBody2D and the other nodes.
Eventually, the game never saw the spotlight.
At this point, i am all into rust the bevy, so hopefully i will have a new demo in the near future(i am giving myself around a year to start making games again).