Making a True 3D bullet hell - The Start


While playing a lot of Enter the Gungeon lately, I was wondering whether or not there is a 3D bullethell game.
After a little search, the best example i found was a 2.5D, which took worse from both worlds...

The IDEA:

I wanted to make a 3D bullet hell game, where you need to shoot an enemy from a different floor in a battle to survive.


The executing:

For a start i decided that the movement needs to be rigid, yet i wanted the ability to be flown from an explosion, so i tried making a momentum-less movement system with a sub system that contains momentum. After a bit of experimenting i made something I'm kinda happy with, while on floor you can move rigidly but mid air you can be thrown across the map.

The first problem I thought of was not seeing behind you, since the game is aimed at being a Third Person Shooter kinda game, So i added little arrows that points toward all the bullets in a 10 Units radius ( will probably change but that's a good start ).


The Demo:

I made a quick demo to see if there is any reason to even continue pursuing my dream, and decided to start a devlog about it.
The demo contains a simple level with 3 enemies and 3 floors ( actual floors not level ).

Files

3d Bullethell.exe 31 MB
Mar 30, 2020

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